- Archer can now Counter-attack against ranged; same Hunter ability re-worded
- Acrobat using d20 to Power Attack removed; specialty basic attacks are now Reliable; Martial Artist's prone ability now works on unsuccessful attacks; Archer's reroll ability now works on any ranged attack (not just ranged basic)
- Wizard's Magic Missile basic attack is now Reliable; Veritable Vision now grants Expertise to damage rolls
- Assassin now gets training in either AGIL or Infiltration, instead of defaulting to AGIL
- Rogue Tactics given archetype-specific effects; clarified how Disengaging works via Cloak & Dagger
- "Warrior" class renamed to "Adventurer"
- Adventurer's Defender ability changed to "1d10[exp] or 1d20[exp] for defense rolls"
- swapped some aspects of the Fighter and Adventurer TWF abilities
- Soldier archetype's power attack ability limited to attacks made as a standard action; Weapon Training's miss roll is now likewise limited; Weapon Training can no longer turn misses into crits
- Fighter's Protection style changed to "allies in your maelstrom" instead of "Nearby ally"
- changed some Guardian totem perks to require spirit manifestation; Blood Totem now does extra damage when you are bloodied
- Cleric regains some HP when spending reserves in combat
- Ranger mark damage changed to "advantage; stack if you already had advantage"
- Bard can now Power Attack using a basic roll
- Bard's "Leader" role renamed to "Support"
- Necromancer's Animate Dead changed to allow for multi-HD minions
- Warlock's minor action attack removed; Eldritch Blast iconic attack now targets a number of enemies based on the roll, rather than making a number of attacks based on the roll
- Mystic's trained skills corrected to fit current format (oops)
- Paladin's Holy Aura reworded, now grants defense bonus only on unsuccessful rolls
- Paladin now gets training in either STR or Influence skills, instead of both (still gets additional skill training from their Archetypes)
- Swordmage now gets training in both STR and Influence skills, instead of one or the other
- Hexblade's Beguiling Blade changed to "roll class die in place of d20 roll" rather than "double roll and stack in place of an unsuccessful attack roll"
- Changed the rules on stacking class dice onto d20 rolls, in the core rules; clarified mechanics of using a basic roll for a Trade-off
Wednesday, January 25, 2017
Change Log [2017/01/25] (Beta 4)
Here's a list of some of the changes that have been made to the various classes, since the start of the holiday break:
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