- [Core Rules] Each character can make only one skill check per turn
- [Core Rules] Intimidate now only requires the Immobilized condition; Elite monsters will still require the Bloodied condition
- [Core Rules] Clarified the rules around Teleport; you cannot move to or from High Ground using teleportation, unless specifically allowed by the ability
- [Core Rules] Abilities with the [Form] keyword all can now be activated as part of an initiative check, or activated/changed as a Move Action
- [Core Rules] HP rules clarified; maximum can be exceeded during combat but extra is lost at the end of the encounter
- [Core Rules] Clarified the "Weakened" condition when applied to skill checks with Advantage
- Assassin's skill expertise changed to "all untrained skills from your core skills lists"
- Assassin can no longer Stealth after using Sneak Attack ability to deal d20 bonus damage
- Skald's Inspiring Shout granted attack changed; instead of "double roll and stack in place of attack or damage" it is now "double roll; stack in place of attack, OR use higher in place of damage"
- Skald's intimidate checks changed so that they can target any bloodied enemies
- Spellbinder's intimidate checks changed so that they can target enemies with sigil or hex without needing them to be Immobilized
- Swordmage can now make a melee basic attack OR a skill check as part of a teleport (not both)
- Spellbinder's skill training options altered slightly
- [Cleric] Bless changed to a minor action, but now only benefits 1 ally. Also gains the [Sustaining] keyword.
- [Cleric] Divine Smite basic attacks still get advantage on the damage roll, but can now stack the damage if an ally is engaged with the target; Life Domain smite basic attack now heals a Nearby ally OR one engaged with the target; War Domain can now make divine smite basic attacks as a minor action
- [Cleric] Crusader gets advantage on Opportunity Attacks; changed the Crusader's iconic attack from "make a basic roll and use either result for damage" to "you can power attack with this ability; you gain Advantage on the attack rolls if you do."
- [Cleric] Invoker gains a Minor Action self-teleport and a Move Action to shift enemies; Invoker's reserve-burning damage on iconic attack now does damage, hit or miss.
Thursday, May 25, 2017
Change Log [2017/05/25] (Beta 4)
Some more changes/updates, mostly coming out of the playtest:
Labels:
Assassin,
Cleric,
Core Rules,
Crusader,
Design,
Invoker,
Skald,
Spellbinder,
Swordmage,
Updates
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