Friday, September 29, 2017

Subtypes -- Part 2: Slates & Progression

If we look at 4th Edition D&D as a source of inspiration, both the first and second Player's Handbooks featured 8 classes, conforming (roughly) to a framework of 2 classes for each of the 4 roles. Similarly, when you look at the first and second Essentials books, each has 4 classes (5 if you count the Fighter and Ranger subtypes), with both books having each role represented.

This was kind of a guiding idea behind The Next Project, with the added conceit of making each slate of classes conform to a particular theme (specifically, power sources.) Though I was never married to the idea of redoing "classes tied to role," the mechanical framework of class dice has always made it implicit that classes should be slated in groups of 5 -- one for each die.

So if role is not what separates the 5 classes on a given slate, then what should be? Well, the answer has come through the process of trying to cut the number of subtypes down. As mentioned in the previous post on the topic of subtypes, there is no overlap (on any class) between Path, Role, and Subclass. In addition, the close relation of Role and Subclass (the former being "optional combat subtype" and the latter being "mandatory combat subtype") was explained. In short, I have decided to remove one of these three.

My intention is to merge Role and Subclass; mechanically, it will function as Subclasses currently do, but the "Role" name will be used to describe this subtype. Following from that, Paths will remain mechanically the same, but will instead use the "Subclass" name, since I feel it is a good mechanical descriptor for what that subtype does, within the design.

What this leaves us with is 5 distinctions between classes:

  • classes with Archetypes
  • classes with Roles
  • classes with Archetypes and Roles
  • classes with Subclasses
  • classes with Archetypes and Subclasses

Now, with a few minor adjustments, we can make it so that each slate of classes has one class for each of these loadouts. Here is how I am proposing to do this:
  • Acrobat subtypes will change from Archetypes to Subclasses
  • Druid will have its Subclasses converted to the "new" Roles
  • Guardian will retain Archetypes and Subclasses, instead of having their Subclasses converted to the "new" Roles
  • Ranger subtypes will change from Archetypes to Subclasses
  • Barbarian subtypes will change from Roles to Archetypes

So what does this all mean for progression?

Well, classes that only have "Role" for their subtype options will have to have at least one role, to begin with -- since this form of subtype is mandatory, within combat. However, classes with both Role and Archetype may be able to select one or the other early on, instead of Role being mandatory out of the gate, with Archetype being optional; the same could also be true for classes with both Subclasses and Archetypes as options.

This also creates 5 different progression tracks (based on subtypes) which could then be made uniform. For example, with the Fighter/Bard/Adventurer progression (i.e. for classes with both Roles and Archetypes) there could be specific levels at which Archetypes or additional Roles unlock, and that could be consistent between all 3 classes which share that subtype loadout. There could also be a unifying perk for these classes, just as there could be for classes that share a slate, but there can also be progression that is universal across all 5 tracks.


The next post will probably focus more on the specifics of my plans for adding level progression to the game, so stay tuned for that.

No comments:

Post a Comment