Thursday, November 10, 2016

Scoundrels, Swashbucklers, and Scholars -- The Rogue and The Bard (Beta 4)

Busy day, so here's a short post with the latest drafts for these classes.
Check this post tomorrow for an updated version with more info!


*UPDATED* (11/11/2016)

In the previous Beta, there were two d6 classes: the Rogue and the Trickster.

The Rogue had 3 archetypes: the Assassin, the Scoundrel, and the Scout. Skill-wise, the Assassin favoured INT, the Scoundrel favoured STR, and the Scout favoured WIS. The Assassin was meant to be the type who lurked in the shadows, then struck with deadly precision. The Scoundrel focused more on melee combat, excelling as a brawler. The Scout was the outdoorsy rogue, with a two-weapon fighting style.

The problem I found, was that the Scoundrel grew out of a suggestion to give the Rogue incentive to be in melee. But limiting that to one archetype didn't make sense, and also I ended up with 3 archetypes that were too bare-bones. With the completion of the revised Martial Artist archetype (for the Acrobat class) the brawler-rogue seemed kind of redundant, and I had always kind of felt like Sneak Attack didn't fit with it anyway.

When I settled on the 3 slates as they are constituted now, I knew I wanted to make Scout into its own class; it's essentially the "wilderness Rogue" so it falls into a different "power source" than an Assassin. 

The thing then, was, that the Rogue was left with only one archetype...


So, the Trickster was a class I was never particularly happy with. It basically had a "lucky number" mechanic, but otherwise its main gimmick was using abilities from other classes. It also had 3 archetypes (Bard, Skald, and Sorcerer) but I was never particularly happy with any of them; the Skald was just bland, the Bard wasn't unique enough, and the Sorcerer didn't have enough meat on it.

When I was writing up my post about "Casting the Dice" I realized that the Bard needed to be a d8 class; it made sense as a jack-of-all-trades support specialist, that was comfortable at range or in melee (if not necessarily a "skirmisher" per se.) The Sorcerer made sense as a d6 class, since it was intended to be a damage-stacking class, but not particularly durable. 


And so, a connection was made: the Sorcerer would become a Rogue archetype.

What we end up with is two classes for the slate which I refer to as: 

"Heroes of Magic & Shadow"

Though mechanically the Sorcerer and the Assassin don't share much in common, the idea of them thematically as both being outsiders or renegades seems to fit. In that sense, they're sort of "two sides of the same coin," with one using arcane spellcasting, and the other as a shadowy weapon-user. They both utilize the d6 class die quite well, for its intended purposes. The Sorcerer also retains some of the "lucky number" mechanics of its prior incarnation with the Trickster class, showcasing it as a chaotic and unstable style of magician; its use of other class' abilities has been stripped down and simplified, but the flavour is still there, giving the Sorcerer two distinct "sub classes."

The Bard similarly retains the "lucky number" mechanic, with different applications depending upon the combat role they choose. Their archetypes (Scholar and Performer) serve to add a bit of flavour to the class, informing their skills selection. I am a lot happier with their new iconic abilities being closer to what has made Bards popular, however, I still consider the class to (overall) be in its infancy, so there may be more heft added to it in later revisions; the mechanics may change shape a bit, down the road.


...

The two classes I will be showcasing in my next post will be:
  • The Druid
  • The Ranger

Stay tuned!

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