Sunday, September 9, 2018

Character Layouts (2018)

Some of the feedback that came out of the playtesting -- really just from new people putting their eyes onto the materials -- was that I should look into making a standardized character sheet form, and that the various bits of character generation should be listed by level.

Currently, the design of the class documents is essentially:

  • Skills/Starting Feature page
  • Upgrade page
  • Combat page

Now, there are exceptions to every rule -- "Starting Features" aren't always combat features, but (even if they are) they're always on the first page. So that could definitely be cleaned up a little bit; probably the best solution is to have those starting features which are combat features be mentioned in both places, perhaps with just a reference on the first page, and the actual mechanics on the combat page.

Ultimately what the intention is with using this formatting, is to have the classes broken down into distinct modes of play, on a page-by-page basis: when you're in non-combat scenarios, the Skills/Starting Feature page will be used; the Upgrade page will be used during leveling-up (which may or may not take place "at the table"), and; the Combat page will be used for combat encounters.

During recruitment for the playtest, I made the suggestion (which I was taken up on, by most of the players) to add a copy of the Core Skills grid to their "character sheet." Particularly in electronic format, it's easy enough to take the class documents, and make your specific character by simply deleting any "toggle options" that were not selected. Even then, having a separate reference (outlining a character's Training and/or Expertise with skills) was found to be really helpful, and will probably constitute the backbone of any standardized character sheet, going forward.

I think if the "Combat page" aesthetic remains mostly intact, it will be worthwhile to add a listing of the Combat Skills to it as well, allowing a space for the players to mark off any Training or Expertise they may have with those skills, on that page. Really, it's kind of a no-brainer.

It will probably make sense to have extra space on both the "Skills page" and the "Combat page" to allow upgrades to be written in. Most upgrades tend to provide additional features for one of these sections or the other; the "Upgrade page" itself could be used as more of a bingo-card, for keeping track of which upgrades have been taken -- and it could also serve as a natural place to keep track of XP, as well.

I could go so far as to even split "Subclass" classes up a bit, as far as this formatting is concerned. It might make sense for the Sage, for example, to have its two subclasses use the same "Upgrade page" while having separate skill pages and combat pages, for both the Wizard and the Monk. This would kind of lay bare that some of these subtypes (within the same class) have more differences than similarities, but I think it might be a worthwhile change, for ease of use and for simplicity's sake. Breaking things up this way might also help some of the more lengthy class descriptions -- ones that spill onto a 2nd combat page -- to get back down to the one-page benchmark.


---


Next post is planned to be an "origins" post, talking about the basis of the skill system.
Check back for that on September 19th.

No comments:

Post a Comment