Friday, June 30, 2023

Dog Days of Summer (2023)

School's out for summer, as the saying goes!

Progress has been slow, since I've had my attention elsewhere as of late. As such, I'm going to use today's post to take stock of where we're at, and things I should focus on during the break.

One of the more minor priorities is ironing out the final form of the campaign generation / encounter building / skill challenge mechanics. The generalities are there, it's more a matter of streamlining and hammering out the details. I don't believe this'll be the top priority.

Second, is updating the final handful of classes: Cleric, Druid, Occultist, Spellbinder, and Warlord. For these classes, it's mostly a matter of updating the mechanics to the latest designs/layouts (and simplifying wherever possible.) However, the classes specifically in the Disciple category need to have their structure finalized. This means nailing down the subclasses, roles, category progression, and any category-specific features they're going to have; the skeletons of each class are already in place, its more a matter of formalizing them into the broader structures that have been established.


A couple of other minor tasks:

  • ironing out the interception and tumbling mechanics / action econony / etc.
  • writing additional feats (particularly combat-related feats)
  • making a decision on advantage/disadvantage on base damage and initiative bonus, and mastery on the various types of damage rolls
  • tweaking the reserves per day / adventuring day mechanics
  • formalizing surprise and initiative mechanics


Anyways, whether the blog returns in late July or around the 2nd week of August, hopefully I will have some of this stuff cleared off of the to-do list. I really do want to focus on completing the classes, so that we can start playtesting with them and see what works and what doesn't.

Until then, enjoy your summer!

No comments:

Post a Comment