Monday, September 30, 2024

Filling in the Grid (Part 2) -- The Sixth Class?

Carrying on from some previous posts on this topic (as it pertains to the TNP sequel) I think it might be pertinent to mention that I've recently (just) dipped my toe into the Shadowdark RPG, which has managed to shape my thinking a little bit.

To wit, their designs started out with the "core 4" classes (named Fighter, Priest, Thief, and Wizard, in the game's materials) but a successful stretch goal was unlocked to design a 5th class; my understanding is that Bard and Ranger were both neck and neck in the preference for what this class would be -- and the designer(s) ended up just doing both.

So what is a Bard? Is it a Wizard that is also a healer? Is it a spellcaster that is also a skill expert -- but not an expert with the same skills as a Rogue? Is a bard a performer, or are they a 'lore master'? I think the fewer classes you have, the more things a given class can be.
Likewise, the question was raised as to whether the Ranger should just be an archer, or a two-weapon fighter, or both; the extent to which the mechanics allow TWF at all can have a huge impact on that decision, and Shadowdark opts not to have it as an option.

The obvious 5th class always seems to be either an archer class, or a "Charisma caster" of some sort. The thing I've come to ponder is, should Bard be the "6th class" for the TNP sequel? The first 5 classes are kind of set, so let me expand on why Bard might be the 6th.


Part of the lore of 4th Edition D&D's development, is that it was kind of rushing to make deadlines, and so the design team was split into two groups, with (if memory serves) Rob Heinsoo and James Wyatt's team focusing on the PHB1 classes (such as Warlord) while Mike Mearls and his team worked on the PHB2 classes (such as Bard.) As you might have guessed, there was some noise made about the Warlord infringing on what was supposed to be the Bard's shtick; ultimately in the 4e designs, I would say the Warlord is more about granting attacks to allies, whereas the Bard is about repositioning enemies. In the more TNP-like paradigm, you could see how such a narrow distinction could just as easily be built into subclasses for a single class -- if the mechanics even warranted that level of segregation. (Worth mentioning: Arguably, the 4e Shaman class is a WIS-based off-shoot of this same general mechanical niche.)

So if the starting 5 classes for the TNP sequel are: 

  • Cleric/Paladin
  • Rogue/Monk
  • Fighter/Barbarian
  • Ranger/Druid
  • Sorcerer/Wizard

...two obvious questions arise: (as this compares to the 5th edition D&D roster)
Where does the Bard fit in?
What even is a Warlock, anyway?

Obviously, my answer to the first question skews towards the idea that maybe (instead of bolting Warlord-isms onto the hypothetical Fighter/Barbarian class, and shoving Bard in with the "divine healer" Cleric/Paladin class) there ought to be a Warlord/Bard class. Both used charisma in 4e; Bard is the INT side of that coin, with Warlord being the STR side. But that also begs the question (albeit possibly somewhat reductive) of, if a Warlord is a STR/CHA martial (melee) healer class... how is that not a Paladin? If your attributes don't include a WIS stat, what's the difference between a Cleric and a Bard?

As for the Warlock...?
Some would argue that they should be a "pet" class -- but clearly they don't fit under the Druid/Ranger umbrella. With 5th edition's adoption of cantrips (an idea implemented in 4th edition, among other places) and its spell slot mechanic (itself a derivative of an optional mechanic for 3.5) the Warlock shtick of knowing fewer spells, but doing them all day is a niche that has been stepped on by basically every full-caster -- and short rest mechanics w/r/t spells isn't really a thing in the TNP paradigm. I think the Occultist (effectively the Necromancer/Warlock class of TNP's designs) is unique in its own ways; do I think it stands out enough, to be a "Top 10" class, apart from a hypothetical Sorcerer/Wizard class? That, I'm not sure of.

Speaking of which, I suppose the next question that arises is:
Will the sequel have 8 classes? 10 classes?

A loose range of "minimum 5, maximum 12" has been pretty well-established at this point. If Warlord/Bard and Necromancer/Warlock end up being the 6th and 7th classes, then what's the 8th? If D&D 2024's martial subclasses are any indication, maybe the answer is some kind of a Psionic class -- again, assuming such a thing even makes sense, within a TNP-like ethos.

As I've mentioned in at least one other post, the original slate of 5 classes for TNP left so much out, that a 2nd slate was almost an inevitability (Druid, Monk, and Warlord being the more obvious candidates, not unlike the "2nd slate" of classes for 13th Age) -- and as soon as the 2nd slate was completed, I already had ideas for 2 more classes (Fighter, and Archer) so a 3rd slate became inevitable, too. Sometimes you don't realize what's really left out, until you've put the work in and finalized the things you've already planned to keep in. So whatever the 8th through 10th (or 12th) classes end up being, those answers might not be fully fleshed out until much later into the development process.


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Work has been continuing behind the scenes, as updated (infrequently) in the Discord server.
Check back here on October 10th for the next scheduled blog post.

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