I found myself thinking about which parts of the TNP system need to be finalized and bolted into the documentation, so I figured a good way to go about listing the missing parts is by listing what's already there. So here's an overview of where the system document currently stands, and how it is structured:
1. Basic Mechanics
- TN10 and TN20
- Mastery and Combat Mastery
- Advantage and Disadvantage
- 5 basic rolls and the 5 dice bonuses (overview)
- Skill Check mechanics
- Saving Throw mechanics
- Attack Roll mechanics
- Extra Damage mechanics
- Class Dice Bonus mechanics
2. Characters
- List of the 3 slates of classes
- Combat Roles (overview)
- Class Categories (overview and breakdown)
- Character Progression
- Core Skills
- Power Sources (knowledge skill progression)
- Skill Synergies
- Feats
3. Combat Mechanics
- Character Statistics
- Engagement, Surge Value, Reserves
- HP and Initiative
- Base Damage and Opportunity Damage
- Initiative mechanics
- Status Effects & Conditions (external doc)
- Actions in Combat (overview and list)
- Skill Checks in Combat
- Disengaging
- Standing Up
- Push/Trip/Shove
- 'No Action'
- Interrupts
- Getting Open
- Engaging
- Standard Actions
- Iconic Attacks, Melee Basic Attacks, Ranged Basic Attacks
- Ranged Attacks
- Melee Attacks
- Reach
So as you can see from this list, what needs to be implemented are (largely) the "DM-side" mechanics. Older drafts of the monster mechanics exist, and a cleaned up overview of those has also previously been posted, here on the blog. (One thing that was mentioned there which also needs to be added are the keywords for things like Forms, Summons, etc. which are interacted with by the archenemy monster type.) The other pillars of these mechanics are the campaign-building, including building of both combat encounters and non-combat encounters.
In the discussion of monster mechanics, the idea of how to handle minions/swarms (with regards to the card-based random generation for campaigns/encounters) basically ironed itself out. The mechanics for "winning" a social or an exploration encounter definitely need to be mapped out; as an adjunct to that, the rules document needs to include a detailed explanation of how Skills are meant to be used.
As you might notice from all the links in the preceding paragraphs, these ideas have already mostly been laid out in the blog -- it's just a matter of incorporating them into the main documentation, cleaning up and refining as needed, and then (hopefully) running everything through some playtesting.
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That's it for 2024! If there's anything else you think should be included in the TNP documentation in order to help you run or play the game, leave a comment below or join the discussion on Discord.
As mentioned previously, blogging is planned to resume sometime in the 2nd week of January.
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