Monday, August 25, 2025

Conventional Wisdom -- Part 2: Class Breakdown (2025)

Just to give some context, I feel it's helpful to recap what the projected class list for the TNP sequel is shaping up to be:
  1. Cleric/Paladin thing
  2. Sorcerer/Wizard thing
  3. Druid/Ranger thing
  4. Monk/Rogue thing
  5. Barbarian/Fighter thing
  6. Necromancer/Warlock thing
  7. Bard/Warlord thing

So, specifically, how does this relate to our question of "WIS stat: yes or no?"
The first thing I think of is, if we're structuring mental stats sort of like the physical stats, then it might be the case that there's one stat for offensive spells, one for healing spells, and one for determining the number of targets of your spells. If class #1 and class #7 are meant to be healing classes, then the obvious solution is for them to use CHA as their healing spell stat, since that stat would be somewhat ubiquitous to those archetypes. Ok, so what about class #3? You could possibly make an argument for INT being their healing stat, but WIS is clearly the more obvious choice.

This is where we get into the problem of, "the Wizard is the best at Religion, because the Wizard is the best at INT." How do we solve for this? Do we make the spell functions of the attributes be class-specific? Do we make the knowledge skills for each class function off of their key mental stat? Do we do both? Really, when trying to make attributes work properly, we need to use them in ways that work mechanically, but also reinforce the expectations that the lore and the archetypes impose on the game. And it must be said, that in a non-multiclassing paradigm, it is much easier to fiddle with these levers.


As a bit of a sidebar, this also brings up the lack of utilization of the INT stat, in modern D&D. Without going into detail, this stat has lost features from 3.5 to 4e, and from 4e to 5e. It's only used as the spellcasting stat for Wizards (and later, Artificers) as well as Eldritch Knight (the Wizard version of Fighter) and Arcane Trickster (the Wizard version of Rogue.) So is this something we should try and "balance out?" It seems that the Necromancer half of class #6 could possibly focus on INT; Druid and Ranger could utilize it more, and maybe Cleric, too? What about for class #7? It feels like you could almost do something with keying certain class features of theirs to the INT stat, but not outright spellcasting. How does class #4 fit in? Is Rogue the INT version and is Monk the WIS version?

The other question to consider is if certain spellcasting classes are meant to be completely shut out of healing, then does it really make sense to have 3 (potential) spellcasting stats? Does it make sense to split offensive and defensive spellcasting across 2 stats, to begin with? 5e D&D doesn't do this; each class uses one stat for all of their spellcasting (and often use the same stat for their class features, too.) So should the point of differentiating a Cleric as a WIS caster and a Paladin as a CHA caster lean more into differentiating their skills? In that case, it seems that the implication is that the spellcasting stat (if indeed there is to be only one) for each given class, should be the stat that most closely aligns with the expected skillset of that class.

Again though, this butts up against the problem of who's the odd man out, when it comes to skills like Religion: if you make it a WIS skill, Paladins become bad at it, and Rangers become good at it; if you make it a CHA skill, Bard/Warlord characters are suddenly good at it, but Druids are suddenly worse at it. I feel like the way to avoid this while keeping 3 mental stats, is to make each "class skill" from the knowledge skills just use your highest mental stat. The alternative is to see if we can pare the stats back down, and somehow rework the "power source" framework to be functional with the new implied math.

The other vector to approach it from (particularly if your "good skills" are supposed to use your highest mental stat) would be to ask, what are your "good saves" supposed to be? This harkens back to the previous post, where essentially we have to ask, "What does each save do?" If Paladins, Bards, and Warlords are meant to be good at CHA saves, does that mean their minds are hard to dominate -- or is that meant to be represented by characters with high INT? Or high WIS? The other question is, what else is a non-spellcaster (such as a Monk) getting out of picking one mental stat over the other? The classic answer would seem to be something like "add your WIS to your Armor Class," and particularly in a non-multiclassing system, that seems highly workable.

(I also find it slightly telling, that out of 7 classes, there are only 2 you could reasonably classify as purely martial; I feel like this is reflected in the class utilization of 2014 D&D as well as the reworks in 2024 -- which expands spellcasting for most classes that have it. Unlike 4e, where all classes have powers, 5e really is a return to all powers being spells, and so only spellcasters have real powers -- thus necessitating the overabundance of spellcasting classes.)


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We'll look to do one more post, by August 31st -- otherwise the intended 4th post for this month might have to be punted to later in the year.

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