A couple more updates:
- [Core Rules] Power Attack can now only be used on Basic Attacks that are made as a Standard Action (Bard's Sword & Sorcery may end up changing to Iconic Attacks due to this, but for right now I'm leaving it as Basic Attacks)
- [Core Rules] Added explanation of Subclass/Archetype/Role into the text.
- Wizard can now make ranged basic attacks as a minor action
- Monk can now make melee basic attacks as a minor action, which deals additional damage; Monks gain advantage on melee basic attack rolls
- Bard's Sword & Sorcery now grants advantage to one of the attacks, instead of advantage to one and disadvantage to the other
- Fighter wording altered to grant Fighting Styles without needing an Archetype
- Some Archetypes renamed to "Subclasses"; wording on Roles altered; Domains, Disciplines (i.e. Sage schools), and Totems are now treated as "Archetypes"
- Adventuring Skills renamed to "Core Skills"
- All class backgrounds adjusted to accommodate Power Sources
- Re-worded the Domain riders on Cleric's Bless ability; War Domain's rider changed to only work on Basic Attacks
- Paladin wording altered to grant Trained Skills and Power Sources without needing an Archetype
- Bard background benefits tweaked; added INT skills as a Scholar option
- Fighter's Two-Weapon Whirlwind clarified w/r/t making Brawl checks; also changed this ability to use a double roll instead of a Trade-off, using one roll for the number of attacks and the other roll for the damage (similar to the Monk's Flurry of Fists; the distinction between Trade-offs and similarly-functioning double rolls will be ironed out in later updates)
- Increased Fighter's number of Reserves
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